World of Irien
Monsters and creatures of Irien

This page is dedicated to some of the "new" critters I have come up with for me world.

Vildar (pl Vildarae)

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Vildar

 

Medium sized humanoids

Hit dice: 1d8+2

Initiative: +0

Speed: 30

AC: 12 (+2 natural armor plus whatever armor worn)

Base attack/Grapple: +1/+4

Damage: By weapon

Face/reach: 5 ft/5 ft

Special attack: War cry

Special qualities: Darkvision 60, light sensitivity

Saves: Fort: +4, Ref +0, Will +1

Abilities: Str 17, Dex 10, Con 15, Int 9, Wis 9, Cha 8

Skills: Listen +2, Spot +2

Feats: Alertness, Combat reflexes

Climate/terrain: Any land and underground

Organization: Gang (2-4), squad 11-20 plus 2 3rd level sergeants and one leader of 3rd or 6th level) Band (30-100 plus 150% non-combatants plus 1 3rd level sergeant per 10 adults, 5 5th level lieutenants and 3 7th level captains.)

CR: 1

Level Adjustment: +1

Treasure: Standard

Alignment: Lawful Evil

Advancement: by character class

 For many decades after his defeat the Witch-King tried to create his own race of orcs, creatures that that would be violent, but fanatically loyal to him. The Vidarae (plural of Vildar) is a magical hybrid of orc, ogre and other creature, and the fruitarian of the Witch-Kings designs. They are tall muscular humanoids with a heavy browed face with tough leathery gray skin. Their eyes are a deep yellow.  They revel in bloodshed and violence.

   In combat they are well equipped, fighting with a variety of weaponry:  Broadswords (2d4 dam + str), great axes, War hammers, Spears, crossbows and shields being the preferences. In battle a Vildar can scream their unique War Cry, which causes every Vildar in earshot ( 30 radius) to fight with a morale bonus of +1 to attacks, damage, and saves. This bonus includes the Vildar who makes the war cry and last for 2d4 rounds. It does not, however, stack with other war cries.

   Light sensitivity: -1 penalty on attack rolls in bright sunlight or within the radius of a daylight spell. Vildar wear an elongated helmet that affords some shading from the daylight sun and negates this minus.

 

Black Vildar

   Bred as scouts, archers and infiltrators. They are leaner and slightly taller than regular vildar. Their skin ranges from a dark (almost black) green to a dark sooty black. Black Vildar are camouflage masters (+4 hide skill) that can hide so effectively that even observers who know what they are looking for suffer a 4 to their spot checks. (DC of  14) to detect them. Normally alert observers suffer a 5 to their spot check, while a casual observer suffers 6. The camouflage is negated if the vildar moves or attacks.

   Black vildar usually fight with the following weapons: Long sword/short bow, long sword/crossbow, long sword/long bow, short sword/short bow, and short sword/spear.

  All Vildar live in barracks/fortified locations built by the Witch-King, no independent groups of them exist outside of Qhal. At the moment their existence is still relatively unknown to the majority of the people. Though some advance scouts have started to slip through the high passes of the great barrier Mountains into the lands beyond. They are organized into large military units.

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